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Battlefield 2 Windows Game Play | Complete Collection

In Battlefield 2, players chose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players took control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC.

GRAND THEFT AUTO V | Released 2015

When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other.

Just Cause 3 Game Play | How to Play & Review [Video Include]

Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. Announced on November 11, 2014, it is the third game in the Just Cause series and the sequel to 2010's Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

Counter Assault Forces Android Game Play

Counter Assault Forces lets you experience the real shooting adrenaline with its stunning graphics, easy controls, realistic weapons and awesome locations!Play this great FPS game: strike your enemies, protect the hostages and unlock new guns! Become the best soldier in the world, Get Counter Assault Forces Now!

Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Dec 2, 2017

41148 Android Game Play | Full Walkthrough

41148 Android Game Play
Full Walkthrough


Download From Play Store :- Click Here

41148 is about a man who wakes up in a weird ruined building full of dead bodies and can't remember his identity! So you should help him to find out that why he's there and who is he! He will face new characters, places and horrible events. A bloody way is in front of you and for reaching your goal and revealing the mysteries you should pay its price!

- The game supports English.

- Use headphones to enjoy the game.


Video Walkthrough

Episode 1


Episode 2



Nov 12, 2017

Assassin's Creed Origins 2017|Realeased on 27 October 2017|Windows,Playstation

                                 
                                              DOWNLOAD FROM STEAM : CLICK HERE

Assassin's Creed Origins is an action-adventure stealth game played from a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story, earn experience points, and acquire new skills. Outside of quests, players can freely roam the open world environment on foot, horseback, camel-back or boat to explore locations, complete optional side-quests and unlock weapons and equipment.

The "eagle vision" mode, which was used by the franchise to give players the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion.[1] Players are able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. Players can also tame various predators which will serve as a companion for the players and assist them against enemies.[2] Naval combat, underwater exploration and tomb raiding return to the series.[2][3][4][5][6]

The game also features revised combat mechanics.[7] Previous titles in the Assassin's Creed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predeterminted animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range.[8] Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require players to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and will need to balance their offensive and defensive capabilities.[7] Locations within the game world is designed to enable players to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.

Origins introduces an arena-based combat system where the player fights waves of increasingly-difficult combinations of enemies culminating in a boss fight.[9] While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights.



May 7, 2017

Strafe | Android/iOS/Windows Gameplay | Just Kill Us

Strafe

Android/iOS/Windows Gameplay

Just Kill Us


Download on steam:- Click Here

Strafe is a first-person shooter. Weapons at the player's disposal will include shotguns, machine guns and railguns. Merchants will appear, who the player can buy upgrades from. The levels in the game are semi-procedurally generated. Upon loading in to each zone, the map is generated by pulling a set of rooms from a pool and arranging them randomly. The enemies, upgrades, and merchants among other assets are also randomized and placed within the zone. Strafe is notably virtual reality head-mounted display Oculus Rift enabled. The game will feature digital gravity and a dynamic blood splatter system. Each weapon has a primary and secondary fire method, with power-up items allowing the weapon to become much more powerful.

CLASH OF CLAN Android,Ios|Gameplay

CLASH OF CLAN
Android,Ios

Download on Playstore:Click Here

Download on itunes:Click Here
Clash of Clans is an online multiplayer game in which players build a community (in the form of a clan), train troops, and attack other players to earn gold, elixir and Dark Elixir. Gold and elixir can be used to build and reload defenses that protect the player from other players attacks. Elixir and dark elixir is also used to train and upgrade troops and spells. The game also features a pseudo-single player campaign in which the player can attack a series of fortified goblin villages and earn gold and elixir. The game has 2 'builders' by default but one can install more builders (maximum 5) using gems, builders are important for upgrading any building. If all builders are busy one has to either wait (if the player wants to upgrade a building) for them to be free or free them up using gems[3]

Apr 29, 2017

Outlast 2 Windows game Play | We you Make

Outlast 2
Windows
ReleaseOn:25 April 2017




Download On Steam:Click Here

ABOUT THIS GAME

Outlast 2 is the sequel to the acclaimed survival horror game Outlast. Set in the same universe as the first game, but with different characters and a different setting, Outlast 2 is a twisted new journey into the depths of the human mind and its dark secrets. 

No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.

SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows Vista / 7 / 8 / 10, 64-bits
Processor: Intel Core i3-530
Memory: 4 GB RAM
Graphics: 1GB VRAM, NVIDIA Geforce GTX 260 / ATI Radeon HD 4870
DirectX: Version 10
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 720p @ 30 fps
RECOMMENDED:
OS: Windows Vista / 7 / 8 / 10, 64-bits
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: 1.5GB VRAM, NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
DirectX: Version 11
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 1080p @ 60 fps

Sniper Elite 4 Windows Game Play | Release On:14 February 2017

Sniper Elite 4
Windows
Release On:14 February 2017



Download On Steam:Click Here

Played from a third-person perspective, it is a tactical shooter with stealth elements. When players kill an enemy using a sniper rifle from a long distance, the X-Ray kill cam system will activate, in which the game's camera follows the bullet from the sniper rifle to the target, and shows body parts, bones or internal body organs being broken or ruptured by the bullet.[1] The system has also been expanded to include shrapnel kills, melee kills and stealth kills.[2]

The game's artificial intelligence is improved, with enemies being able to react to players' action more responsively. When an enemy is killed, other enemies will begin actively looking for them.[3] The player is equipped with a pair of binoculars, which shows players where the enemies are and what weapons they are carrying. The game features the "officers" rank. Killing the officer as early as possible will lead his army to retreat, while killing him by the end of a mission will significantly increase the level's difficulty.[3] Players can place traps and use corpses as booby traps.[4] The game also features night missions, in which players can remove light sources to hide their presence.[1][3]

Maps in the game are significantly larger than Sniper Elite III, granting players more freedom and open-ended gameplay.[2] The maps also feature more verticality. The game's new movement system allows Fairburne to climb and grab ledges.[5] Cooperative missions and competitive multiplayer modes are reintroduced.[6]

Plot[edit]
Sniper Elite 4 is set in Italy in 1943, in the immediate aftermath of the events in Sniper Elite III. Upon learning about rumors of a new Nazi weapon, the Royal Navy sends a freighter, the Orchidea to the island of San Celini to investigate. The ship is quickly sunk by the new weapon - a radio guided anti-ship missile under the development of scientist Andreas Kessler and Heinz Böhm, a high ranking Nazi general that the Allies have little information about. OSS sniper Karl Fairburne is sent to the island after the sinking and tasked with assassinating General Tobias Schmidt along with several other officers who oversaw the attack, filming it to use as propaganda. After eliminating Schmidt, Fairburne is sent to the village of Bitanti to find Sofia "Angel" Di Rocco, leader of the local Partisan resistance group. Distrustful of the OSS who allowed her father to be kidnapped by the Nazis, Angel enlists Fairburne to destroy a railway gun at Regelino Viaduct in order to prove himself and convince the group to join forces. After blowing up the viaduct and destroying the gun, Fairburne is sent to investigate a dockyard that the Nazis are using to ship the weapon part out of and call in a bombing raid to destroy the facility.

Upon learning the Sicilian Mafia were helping disrupt operations at the dockyard to slow down the shipment of the weapon parts, Fairburne meets with kingpin Salavatore Dinelli who agrees to provide additional assistance after eliminating Piero Capo, leader of the local Black Brigade. Distrustful of the Mafia's intentions, the Partisans are reluctant to maintain the alliance. However when an OSS informant, Major Hans Dorfmann, reveals that Kessler is at the Maggazeno Facility where the missiles are assembled, Fairburne infiltrates the base to kidnap Kessler and steal his research notes. On interrogation, Kessler tells Angel her father is still alive, prompting the Partisans to depart to assault the town of Giovi Fiorini and find Böhm's confidant Major Klaus Rothbauer. Kessler then tells Fairburne that he is dying and is of no use to the Nazis or the Allies as a result, and that the information given to Angel was a lie in order to lure the Partisans into a trap. Fairburne departs to Giovi Fiorini and eliminates Rothbauer, but the ensuing battle results in the Partisans being massacred.

Gathered intelligence allows the OSS to discover Böhm is aware of Operation Avalanche and has the constructed missiles sent to his fortress at Allagra, intending to both inflict enough damage on the fleet to prevent the invasion of Italy from being a success and attempting to kill General Dwight Eisenhower. Fairburne infiltrates the base, disabling each of the missiles. As he attempts to call in a bombing raid on the facility, Dorfmann appears with a captured Angel, revealing himself to be Böhm. Böhm executes Angel and quickly departs to his plane, intending to take off and personally carry out the attack on Eisenhower's ship. Fairburne gives chase and succeeds in shooting out the plane's engines before it can take off, destroying the plane and killing Böhm just as the Allied bombers arrive to destroy the base.

Pray Windows/Play Station 4/XBox One/XBox 360 game Play | Release On: 5 May 2017

Pray
Windows Play Station 4
XBox One XBox 360
Release On: 5 May 2017

Download On Steam:Click Here

Prey is an upcoming first-person action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.

In Prey, the player controls Morgan Yu while exploring the moon-orbiting space station Talos I, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.

Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.

Gameplay
Prey is an action-adventure game with role-playing elements and strong narrative played from a first-person perspective. The player takes the role of Morgan Yu, a human aboard a space station with numerous hostile aliens. The player will be able to select certain attributes of Yu, including gender, and decisions made by the player that will affect elements of the game's story. To survive, the player controls Yu to collect and use weapons and resources aboard the station to fend off and defeat the aliens. According to creative director Raphael Colantonio, the station will be completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player will also be able to move around the outside of the station in zero gravity and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player-character can gain over time; one such alien has the ability to mimic everyday items such as a chair.

The game will have multiple endings, according to lead designer Ricardo Bare; the endings fall into two major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.

Apr 26, 2017

Resident Evil 7: Biohazard Windows/iOS/Play Station | Release On:January 24, 2017

Resident Evil 7: Biohazard
Windows, iOS, play station
Release On:January 24, 2017


Download From Steam:-Click Here

Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, Xbox One and PlayStation 4 in January 2017, the latter featuring support for the PlayStation VR headset. It is the 24th entry in the Resident Evil franchise, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June.

The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first commercially released game developed in the RE Engine.

Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has shipped over 3 million copies.
The player controls the protagonist, Ethan Winters, from a first-person perspective.[1] Although Ethan is a civilian who offers few combat skills, he is able to arm himself with a variety of different weapons including handguns, shotguns, axes, flamethrowers, explosives and chainsaws against enemies including the Baker family, and a newly introduced type of creature known as the "Molded".[2] Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are entirely avoidable by means of stealth, or simply running away.[3][4]

Unlike the more recent Resident Evil installments, the gameplay emphasizes horror and exploration over action.[5][6] The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes may also be used to manage and store items for later use.[7] Items in the inventory can be used, examined, or combined with other items to increase their usefulness.[8] Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets.[9] Although the game features an autosave system, tape recorders can be used to manually save the game's progress, which depending on the given difficulty level, may require the use of a cassette tape.[10] Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.[11][4]

The PlayStation 4 version of the game is also fully playable in VR using the PlayStation VR headset, with the core gameplay mechanics remaining identical.[12] Compatibility with VR devices for Windows and Xbox One will be released in 2018.[13]

Plot[edit]
In 2017, Ethan Winters[1] is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his wife Mia, who has been missing for three years. Exploring a seemingly abandoned house, Ethan finds Mia imprisoned in the basement. During their escape, Mia is possessed by an unknown force and attacks Ethan, forcing him to kill her. After receiving a call from a woman named Zoe offering assistance, Ethan is attacked by a revived Mia and then subdued by Jack Baker, patriarch of the Baker family. Ethan is held captive by Jack, his wife Marguerite, their son Lucas, and an elderly wheelchair-bound woman. Although Ethan escapes his captors, he is repeatedly confronted by Jack, who demonstrates the ability to regenerate from fatal wounds and dismemberment.

Zoe again contacts Ethan, revealing she is the Bakers' daughter. Zoe informs Ethan that she, her family, and Mia are all infected with the same ailment, but can be cured with a special serum. Ethan makes his way to an old house to retrieve the serum ingredients, where he manages to kill Marguerite. After recovering the ingredients, Ethan experiences visions of an unknown young girl. Lucas captures Zoe and Mia before Ethan's return, and forces him to navigate a booby-trapped barn to find them. Ethan outwits Lucas, causing him to flee, and frees Zoe and Mia. Zoe then develops two serum doses, but Jack, now heavily mutated, attacks Ethan, who uses one dose to permanently kill him. Ethan must then choose to cure either Mia or Zoe. Choosing Zoe leaves Mia heartbroken, despite Ethan's promise to send help. As he and Zoe escape on a boat, Zoe reveals that the Bakers were infected after Mia arrived with a young girl named Eveline when the wreck of a tanker ship washed ashore. To prevent their escape, Eveline psychically kills Zoe, and Ethan is knocked from the boat by a creature. If Ethan chooses Mia, Zoe gives a bitter farewell to him and Mia. As he and Mia escape on a boat, they come across the crashed tanker where they are attacked by the creature and knocked from the boat.

Following either choice, Mia ends up on the wrecked ship and searches for Ethan while experiencing visions of Eveline, who refers to Mia as her mother. Eventually, Mia's memory is restored, revealing that she was a covert operative for an unnamed corporation that developed Eveline as a bioweapon. Mia was to escort Eveline as she was being transported aboard the tanker when Eveline escaped containment and sank the ship. She then infected Mia in an effort to force her to be her mother. After finding Ethan, Mia gives him a vial of Eveline's genetic material. If Ethan cured Zoe, Mia succumbs to Eveline's control and attacks Ethan, forcing him to permanently kill her. If Ethan cured Mia, she resists her control long enough to seal Ethan out of the ship to save him.

After leaving the shipwreck, Ethan discovers a hidden laboratory inside an abandoned salt mine. There, he learns that Eveline is an E-Series bioweapon capable of infecting people with a psychotropic mold that gives her control over her victims' minds, resulting in their insanity, superhuman regenerative abilities, and various mutations. Eveline grew up obsessed with having a family, influencing her to infect Mia and the Bakers, and lure Ethan to the Bakers' home. Lucas is also revealed to have been immunized against Eveline's control by the organization in exchange for providing observations on her. Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to kill her, and proceeds through a series of tunnels that lead back to the Baker house. Eveline assaults Ethan with hallucinations, but he overcomes them and injects Eveline with the toxin, which doesn't kill her, but reveals she is the elderly woman in a wheelchair, who has been rapidly aging since her escape. Eveline then mutates into a large monster but, aided by the arrival of a military squad, Ethan is able to kill her. With Eveline dead, the squad and their leader, who identifies himself as "Redfield", extracts Ethan by helicopter. If Ethan did not cure Mia, he throws his phone containing her last message to him from the helicopter, saying "goodbye". If Mia was cured, she is found alive aboard Redfield's helicopter. As the helicopter flies away, it is revealed to be branded with a variation of the Umbrella Corporation logo.

Development[edit]
Following the release of Resident Evil 6, producer Masachika Kawata noted Capcom had a lot of internal discussion regarding the direction of the next installment.[14] A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6.[15] However, Capcom staffers recognized that the scale of the last game, which had bioterrorism attacks happening across the world, had grown out of hand and, as a result, what made the series special had been lost, and decided to return to the survival horror genre.[16][15] To regain that, Kawata's boss, Jun Takeuchi, who is the executive producer of the game,[17] requested that the series be "stripped down to its core": horror.[14] Taking inspiration from The Evil Dead film,[15] the developers figured scaling back the game to one location and using a first-person perspective to immerse the players in the environments would be the best way to achieve that.[16]


Resident Evil 7 debuted the use of the RE Engine in a full-length video game.
Development began around February 2014.[18] The game is built on a new engine, named RE Engine, which includes VR development tools.[19] Kawata explained that the decision to make the game first-person was made well before VR was even considered.[16] A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror-themed VR demo called KITCHEN,[20] which ran on the same engine.[19] While Resident Evil 7 had been in development long before KITCHEN, with the latter the developers saw the opportunity to evaluate how the RE Engine and its VR capabilities would be received by the public.[12] As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed so that it resembled a "7", but Kawata said that it went largely unnoticed.[18] Four months later, in the company's annual Integrated Report, it was stated that the Resident Evil development division of Capcom (Development Division 1), would be focusing on creating experiences for the VR market. These included both a new VR engine and games for the eighth generation of consoles.[21]

The game was directed by Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team exclusively from Capcom Japan numbering at about 120 staff.[14][22] However, for the first time in the series, the narrative designer was a westerner, Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line.[23] Discussing first-person games similar to Resident Evil 7, Nakanishi explained that they played "all the first person horrors out there like ... Outlast" but decided in contrast to offer weapons to the player so that they could fight against the enemies.[22] At the time of the game's reveal, development was around 65% complete.[18] Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand.[24]

The game's original score was composed primarily by Capcom's Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Brian D'Oliveira and Cris Velasco.[25] The game's theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne.[26] Levine's step-daughter Mariana Barreto was the original choice, but ended up doing the background vocals. The song went through about 20 versions until completion.[27] An official soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.[25]

Release and marketing[edit]
Resident Evil 7: Biohazard was released for Microsoft Windows, PlayStation 4 and Xbox One in North America and Europe on January 24, 2017, and in Japan on January 26.[28] For the first 12 months of its release, the virtual reality format is exclusive to PlayStation VR.[13] In October 2016, Capcom launched a 10 part video series called The World of Resident Evil 7, teasing pieces of the game's contents.[28][29] A cross-save feature between Microsoft Windows and the Xbox One was confirmed in November 2016.[30] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program, making it the first game published by a third-party to be a part of the program.[31]

The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[32] In London, a similar event was hosted in concurrence with the release.[33]

Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Go Tell Aunt Rhody", a mannequin finger-shaped 4 GB USB flash drive contained within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family, and a note.[34][35] The UK version added the Survival Pack: Action Set DLC, a 20th anniversary artbook and a seven-inch replica of the mansion, but did not feature the music box.[36] U.S. pre-orders on the PlayStation 4 and Xbox One came with a code for a free digital download of Resident Evil: Retribution.[37] A 4D candle with the scent of the Baker House Mansion was made to enhance the virtual reality experience.[38]

Playable demonstrations[edit]
On June 13, 2016, shortly after the game's reveal, a playable teaser named Resident Evil 7 Teaser: Beginning Hour was released on the PlayStation Store.[19] The demo takes place in a dilapidated house, which the unnamed male player character needs to escape. Depending on the actions taken by the player, the teaser may have four different outcomes.[39] Capcom later revealed that the teaser was a standalone experience and not a segment of the game, which has more variety in its environments, and additional mechanics, such as combat.[40][41] It takes place after KITCHEN.[16] By July 2016, the demo had been downloaded over 2 million times.[42][43] An update called the "Twilight Version" was released on September 15, 2016, and gave access to new rooms and items to find.[44] Along with the new version, Capcom also released a trailer for the game. Another update called the "Midnight Version" was released on December 3, which unlocked additional areas of the house, along with several new items to find and a puzzle concerning a riddle in the Twilight Version.[45] The demo was released for Xbox One on December 9 and on December 19 for PC.[46]

A playable demo called Lantern was made available for attendees at Gamescom 2016, as part of revealing the first Resident Evil 7 story trailer. It makes use of found footage and first-person narrative as it tells the story of a young woman by the name of Mia hiding from an agitated old lady holding a lantern. The old lady is Marguerite Baker, who was first mentioned in Beginning Hour.[47][48]

Downloadable content[edit]
The first downloadable content (DLC) package for the game, titled Banned Footage Vol. 1, was released for the PlayStation 4 on January 31, 2017. Banned Footage Vol. 1 includes two scenarios, called "Nightmare" and "Bedroom", and a new game mode, titled "Ethan Must Die".[49][50] On February 14, Banned Footage Vol. 2 was released for the PlayStation 4, which includes two additional scenarios, called "21" and "Daughters", and a new game mode, titled "Jack's 55th Birthday". Banned Footage Vol. 1 and Banned Footage Vol. 2 were released for the Xbox One and PC on February 21.[51] Not a Hero – a story chapter where players control Chris Redfield – will arrive as a free download in Spring 2017.[52][53][54][55]

Reception[edit]
Pre-release[edit]
Due to its first-person presentation, the game has drawn comparisons to Konami's cancelled Silent Hills title and its P.T. demo. Capcom responded to this by pointing out that Resident Evil 7 was in development before the reveal of P.T.,[56] and dispelled any rumors about staff of P.T. having been hired to work on the game.[57] Shacknews noted that Beginning Hour had several similarities with Sweet Home (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sweet Home include the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there.[58] Eurogamer found the element of survival horror in Lantern to be reminiscent of Alien: Isolation.[47] Resident Evil 7 was well received for the dissimilarity to its polarizing predecessor, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[59][60]

Post-release[edit]
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 85/100[61]
(PS4) 86/100[62]
(XONE) 86/100[63]
Review scores
Publication Score
Destructoid 10/10[64]
EGM 9.5/10[65]
Game Informer 8.5/10[66]
GameSpot 8/10[67]
GamesRadar 4.5/5 stars[68]
Giant Bomb 4/5 stars[69]
IGN 7.7/10[70]
PC Gamer (US) 90/100[11]
Polygon 9/10[71]
The game received generally favorable reviews, according to video game review aggregator Metacritic.[61][62][63]

Destructoid's Zack Furniss felt that the primary accomplishment of Resident Evil 7 concerned its pacing, which was praised as "masterful". Furniss' apprehensive expectations of how the story would unfold were subverted to his liking, deeming the result a blend similar to the horror and comedy found in The Evil Dead films. He found a sense of finality in the combat and lauded it for having produced lasting tension. What held more sway, however, was the priority of survival horror, with the management of limited resources meeting a positive response. Furniss considered the boss fights to be "harrowing" and welcomed the consistent surreality of the game. His playthrough with the PlayStation VR inspired unease, unpredictable jump scares and ultimately an "intuitive" experience.[64] Ray Carsillo of Electronic Gaming Monthly favored the atmosphere's constant mood of anxiety, which was partly impacted by the interiors of the main setting. The sound design was also thought to complement this sense of dread, increasing the level of player involvement. He noted the slow narrative build as the game's most substantial achievement, and likened its efficacy to that of earlier games in the series. Like Furniss, Carsillo expressed appreciation for the pacing, and opined that it brought considerable intrigue, accommodating lengthy play sessions. Playing with the virtual reality headset was "even more frightening than doing it normally", according to Carsillo, echoing Furniss' view that it made the game more immersive.[65] Writing for Game Informer, Andrew Reiner commended the "tense, unsettling, overly gory" atmosphere for providing a competent introduction to Resident Evil 7. The Baker house and the nature of exploring it posed significant interest to him, for together, they would present new aspects regarding the occupants and be enhanced by the first-person perspective.[66] Scott Butterworth at GameSpot enjoyed the narrative overall, valuing its memorable moments and the thematic consistency of the writing. He was impressed with the reliance of atmosphere as opposed to jump scares to heighten the feeling of danger. Using the Baker family to multifarious ends of gameplay was complimented as a logical extension of the established world; the interactive VHS tapes were approved of for the same reason, said to serve "beautifully as both a narrative device and a way to break up Ethan's exhausting mission". On PlayStation VR, Butterworth mentioned that, in its employment, the element of horror appeared more realistic.[67]

Leon Hurley, writing for GamesRadar, was of the opinion that, while the "gore and guts" were sparingly effective, a number of his most favorite moments had to do with investigating the "beautifully designed" Baker house. As for the VR, it was dubbed as a terrifying experience "where the mildewy atmosphere gets into your soul".[68] Giant Bomb's Dan Ryckert referred to Resident Evil 7 as the reinvigoration of earlier components in the series while at the same time yielding a fresh outlook with a yet-unrivaled story. The main antagonists bore substantial weight to Ryckert's cause for worry, and gave way to thrills when prompted to flee them. He viewed the first-person perspective as "bold", and attributed to the PSVR, an earnest addition to the "scare factor".[69] Chloi Rad of IGN endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the Spencer Mansion". Also, she observed that the game world gave off a robust sense of place with unwavering exploration. To her, the Baker family were the most compelling of the characters because of the consequent emotional strain felt in their presence.[70] Andy Kelly at PC Gamer began his review, writing, "It's a return to the atmospheric, slow-burning horror of the original". He disagreed with Ryckert's assessment that the first-person was a bold reinvention, instead praising it for being "classic Resident Evil through and through". Kelly saw the regular state of vulnerability he was faced within the game as one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". Flashbacks via VHS tapes also received commendation, as it offered him one of his favorite features.[11] Polygon's Philip Kollar applauded Resident Evil 7's return to form, declaring that "no Resident Evil game since the first has done as good a job as RE7 at making me feel scared and helpless".[71]

Conversely, Furniss observed the final boss fight and ending as disappointing. He also cited issues with the PlayStation VR, including the prospect of sacrificing graphics for improved aim and immersion, as the resolution would decrease while in virtual reality.[64] Carsillo disliked the inventory system because its restricted capacity left weaponry and ammunition with the same amount of space as other items critical to story progression.[65] The lack of character development for the protagonist Ethan Winters was disparaged as well, with Reiner stating that the plot suffered flaws of inconsistency from this approach. Also subject to criticism was the required body movements while in seated VR mode, which were described as stomach-churning.[66] Butterworth felt a loss of excitement by the end, blaming the repetition of certain assignments to be carried out. He faulted enemies for exerting less of a threat than was preferred in the given difficulty level. Unlike with other platforms, Butterworth detected inferior visual performance on the Xbox One with degraded colors and textures.[67] Hurley expressed disapproval of the decision one comes across near the end of the game, calling into question its relevance by arguing that it could be quickly resolved in the event of regret.[68] Rad criticized Resident Evil 7 for its dependence on "overplayed tropes about rural America" which would eventually resemble a cartoon, and the puzzles were appraised as the sole shortcoming of the setting.[70] Kollar accused boss battles of interrupting the inherent suspense.[71]

Sales[edit]
Capcom's pre-release sales projection for the game's launch window, through the end of March 2017, was 4 million copies.[72] The game had shipped over 2.5 million units worldwide days after the release, while the demo exceeded 7.15 million downloads.[73] The modest shipment figure had an effect on Capcom's stock price, which fell more than three percent following the Tokyo Stock Exchange.[74] It was the best-selling video game in the UK during its week of release according to Chart-Track, amounting to the third-best debut in Resident Evil history behind 5 (7.1 mill) and 6 (6.6 mill). 200,000 copies had also been sold through Steam during that time.[74][75][76] It ranked first in the Japanese charts for the week ending January 29; the PS4 sales totalled 187,306 copies,[77] 58.9 percent of its initial shipment.[78] In the month of January in the United States, Resident Evil 7 sold the most out of any video game.[79] On February 1, Capcom communicated to its investors that the game had recouped its budget.[80] It remained at the top of the UK sales chart in its second week.[81] By February 10, Resident Evil 7 had shipped over 3 million copies worldwide.[82]

February saw Resident Evil 7 ranked the second best selling video game in the United States, behind For Honor.[83]

Apr 23, 2017

Conan Exiles

 Conan Exiles


Download From Steam :- Click Here

You are an exile, outcast and downtrodden, sentenced to walk in a barbaric wasteland where the weak are crushed and only the strong can live. Here you must fight to survive, build, and dominate the world alone on your own server, or with enemies and allies in online multiplayer.

Journey through a vast, seamless world filled with the ruins of ancient civilizations and uncover its dark history and buried secrets as you seek to conquer and dominate the exiled lands yourself. Start with nothing but your bare hands and forge the legacy of your clan, from simple tools and weapons to gigantic fortresses and entire cities. Enslave the bandits of the exiled lands to do your bidding by breaking them on the grueling Wheel of Pain. Sacrifice the beating hearts of your enemies on the blood-soiled altars of your god to seize true power and glory. Summon the colossal avatar of your god and see them lay waste to your enemies and their homes.

Just remember: in this brutal land of vengeful gods, bloodthirsty cannibals, and vicious monsters, survival is more than tracking down food and water. Explore mysterious ruins in search of treasure and knowledge, but beware the risk of your mind being corrupted by the dark forces of the world. Traverse vast sand dunes and seek shelter from scouring sandstorms sweeping across the burning sands. March into war against your enemies and unleash your savage fury in brutal combat. Go in unprepared and it will be your head rolling and limbs flying.

Conan Exiles is not an empty sandbox. It is a world rich in history where you must discover the knowledge and secrets of ancient civilizations as you struggle to build your own.
SURVIVE THE BARBARIC WASTELAND
In the world of Conan the Barbarian, survival is more than being well-fed and hydrated. Here you must weather scouring sandstorms, save your mind from being corrupted and going insane, and fight vicious monsters from the darkest holes of the earth.
BUILD YOUR LEGACY IN A VAST, SEAMLESS WORLD
Journey through a huge, seamless world filled with danger and opportunity, exploring everything from sand dunes to towering ruins. Harvest resources to craft tools and weapons, then build everything from a small settlement to entire cities.
DISCOVER THE DARK HISTORY OF ANCIENT CIVILIZATIONS
Explore shadow-haunted ruins of ancient civilizations and discover great treasures and knowledge. Learn about the people who inhabited this world before and what led to their demise through inscriptions, wandering NPCs, and the environment itself.
CALL UPON THE POWER OF THE GODS
Cut out the hearts of your enemies and sacrifice it upon the altars of your god to earn their blessing. Summon and take direct control of huge, towering avatars and wreak havoc on your enemies as you crush their homes and drive them from their lands.
DEFEND YOUR LAND WITH AN ARMY OF SLAVES
Enslave the criminals of the exiled lands and force them to join your cause and defend your territory. Put them through the grueling Wheel of Pain to break their will, then turn them into archers, crafters, entertainers, and more. Find rare thralls for the greatest rewards!
DOMINATE YOUR ENEMIES
March forth to war against your enemies, use explosives and see their fortifications crumble to dust, then unleash your savage fury with brutal attacks that will see heads rolling and limbs flying. Find or craft a wide range of weapons and armor.
PLAY TOGETHER OR ALONE
Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!
CONTROL YOUR EXPERIENCE
When playing alone locally or on a server you are the administrator of you have access to a range of in-game tools. These allow you to change progression speed, spawn monsters, turn yourself invisible, deactivate avatars, and much more. Be the dungeon master of your own server!

Call of Duty: Infinite Warfare Windows,Play station | Release On 4 November 2016

Call of Duty: Infinite Warfare
Windows,Playstation
Release On:4 November 2016

Download From Steam:Click Here

includes the Terminal Bonus Map and Zombies in Spaceland Pack, contains a weapon camo, calling card, and a Fate and Fortune Card Pack!

Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.

In Campaign, players play as Captain Reyes, a pilot turned Commander, who must lead the remaining coalition forces against a relentless, fanatical enemy, while trying to overcome the deadly, extreme environments of space.

Multiplayer combines a fluid momentum based movement system, player focused map design, deep customization, and a brand new combat rig system to create an intense gameplay experience where every second counts. Combat Rigs (Rigs) are the ultimate combat systems. Each Rig is a cutting-edge, tactical combat suit worn by the player and is built for totally different styles of play. Players will also join one of four brand-new Mission Teams to unlock calling cards, camos, emblems, and weapons unique to that team.

In Zombies, go back in time to fight the undead in a 1980s amusement park, complete with a plethora of rides, an awesome arcade, and a funky, functioning rollercoaster. Embrace previously beloved aspects of the mode like easter eggs, power ups, and novel weapons while experiencing innovations like brand-new team mechanics, the After Life Arcade, and Fate and Fortune Cards.
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 7 64-Bit or later
Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 70 GB available space
Sound Card: DirectX 11 Compatible
Additional Notes: Disk space requirement may change over time.

Apr 17, 2017

DEER HUNTER 2017 Android/iOS Game Play | Shoot The Animals

 DEER HUNTER 2017
Android/iOS Game Play 
Shoot The Animals



Download From Play Store:-Click Here

From the creators of Deer Hunter 2014! Return to the wild and hunt across the globe in the world’s greatest hunting experience.

HUNT AROUND THE WORLD
Pursue trophies in unique and beautiful locations that span the globe from Alaska to Zimbabwe.

BAG BIG GAME ANIMALS
Hunt animals so real they nearly jump off the screen! Track down and bag the world’s most exotic and elusive game.

SHOOT LIKE A PRO
Develop a steady hand, line up your sights, and master the skills to take the perfect shot.

GET THEM BEFORE THEY GET YOU
Take down predators before you become the prey.

COLLECT TROPHIES
Compete for bragging rights and bag the biggest animals with achievements and leaderboards!

BUILD YOUR ARSENAL
Collect and customize your firearms with scopes, magazines, barrels, and stocks as you perfect your weapons for each hunt.

High-end, immersive tablet gameplay!

It’s Open Season - join the hunt today!

PLEASE NOTE:
- This game is free to play, but you can choose to pay real money for some extra items, which will charge your Google account. You can disable in-app purchasing by adjusting your device settings.
-This game is not intended for children.
- Please buy carefully.
- Advertising appears in this game.

Sea Of Thieves Windows/Xbox One Game | Released on 2017

Sea Of Thieves
Windows/Xbox One Game
Released on 2017


For More Details:-Click Here


Sea of Thieves is an upcoming action-adventure video game developed by Rare and published by Microsoft Studios for Microsoft Windows and Xbox One, set for release in 2017. 

Drawn to Death Windows/PlayStation 4 Game | Release On 4th April 2017

Drawn to Death
Windows,Playstation
Release On:4 April 2017


To Know More:Click Here

Drawn to Death is a PS4 arena shooter set in a high school notebook It's set inside a teenager's sketch book, so the world and action embody the juvenile tone of the child's illustrations. Players pick a sketched character and drop them into environments drawn upon the book's pages. Each character will have its own behaviors, passive tendencies, buffs and special attacks.

Like previous games by David Jaffe, especially the Twisted Metal series, the arenas are said to feature multiple secrets to be used as weapons against enemies. Weapons and gameplay mechanics represent a juvenile tone. One weapon is "a lizard that doubles as a flamethrower," a power-up in the game summons the child's hand to interact in the game world. The action is said to be "fast and frantic, allowing players to sprint, double-jump, and reach high vantage points with ease".

Regarding the potential of a weapon progression system, Jaffe says "skill should be the only determining factor. If you've been playing this for a year, and I just come in and I'm awesome at these types of games, the only reason you should win is you know the map better and are more comfortable muscle memory wise. It should never be because you have better weapons."

Final Fantasy XV Windows/PlayStation | Release On: November 29, 2016

Final Fantasy XV
Windows,Play Station
Release On:November 29, 2016

TO Know About Final Fantasy XV:Click Here

Final Fantasy XV is an open world action role-playing game where players take control of main protagonist Noctis during his journey across the world of Eos. While accompanied by his three companions Gladiolus, Ignis and Prompto, Noctis is the only character directly controlled by the player: he can navigate through simple movement, jump over small obstacles, sprint for a limited time, and perform context-based actions such as taking cover behind objects.[1][2] The world is a large connected landmass that can be explored on foot, or by using the party's car "Regalia" or chocobos, recurring galliform birds in the Final Fantasy series.[3][4] Both the Regalia and chosen Chocobos can be customised by the player, and Chocobos can join in battles if their connection to the characters is strong enough. While Chocobos are controlled manually, the Regalia can be either manually or automatically controlled. The party can also fast-travel to areas unlocked on the world map. The Regalia must be refueled periodically at petrol stations.[5][6][7] In towns the party can visit, there are inns and hotels where they can stay, shops where items and equipment can be purchased with the in-game currency gil, and local tipsters, non-playable characters (NPCs) who provide information on quests, from main story missions to side quests. Side quests are also available from individual NPCs found in towns.[1][7] During some story sequences, dialogue choices appear for Noctis, with the selected option altering the response from NPCs.[7] The game also contains two difficulty modes, Easy and Normal, with players being able to switch between the two.[8][9] In Easy mode, the summon Carbuncle will appear to resurrect and heal Noctis whenever he dies.

N.O.V.A. Legacy 2017 Android/iOS Game Play| Kill Opponents

N.O.V.A. Legacy
2017 Android/iOS Game Play
 Kill opponents






Download From Play Store :- Click Here

THE LEGEND REBORN & REMASTERED

N.O.V.A. Legacy brings you the best sci-fi FPS experience from the epic first episode of the critically acclaimed N.O.V.A. saga -- all in a compact 20 MB version.

Kal Wardin, our hero, is a retired N.O.V.A. veteran summoned once again to don his Mobile Armor Suit in defense of the Colonial Administration forces.

Helped by Yelena, his personal AI Agent, Kal must protect humanity's destiny by entering the battlefield against alien invaders while uncovering the mystery behind their sudden attack.

A CONSOLE-LIKE EXPERIENCE ON MOBILE:
- An immersive shooter experience based on a renowned Gameloft FPS series in the same vein as Modern Combat.
- Craft and upgrade weapons, from powerful assault rifles to devastating plasma guns. 
- Enjoy the original N.O.V.A. shooter experience with enhanced graphics and gameplay.

DEFEAT ALIEN FORCES IN VARIOUS GAME MODES:
- Story Mode: Delve into the plot and fight to uncover the truth about these alien invaders.
- Shadow Events: Defeat the aliens' Special Forces in challenging limited-time events.
- Special Ops: Launch a strategic strike on unique alien formations.

Apr 15, 2017

Injustice 2 Android/iOS/Windows Game Play | Release On May 16th, 2017

Injustice 2
Android/iOS/Windows Game Play
Release On May 16th, 2017


Download From Itunes:-Click Here
Download From Play Store:-Click Here
More Details :-Click Here


Enter the Universe of Injustice 2 and guide your stable of Super Heroes and Villains to victory. Expanding on the hit game Injustice: Gods Among Us, Injustice 2 delivers brand new characters, tons of exciting new modes and the look and fighting style that NetherRealm Studios is known for. Leverage the all new Gear System to build and progress your roster like never before – then enter the arena and prove your mettle in blockbuster 3-on-3 fighting action.

CRAFT YOUR WORLD
With more ways to build, level up and progress your roster of characters, Injustice 2 is the RPG/Card Collector you’ve been waiting for. Level Up with a combination Level and Star Rating system, and collect character shards to increase your star level. Unlock new Talents along the way and collect unique Gear for every Character. The Gear System provides new looks for your character, as well as bonuses to your health, abilities and strength. Combined, these upgrades allow you to develop the strongest fighters ever.

LIKE YOU’VE NEVER SEEN BEFORE
Injustice 2 is a massive leap forward in every way possible. The dynamic fighting mechanics allow you to jump, duck, shoot projectiles and unleash the powerful Super Moves that define Injustice combat. And all of this is presented with the best visuals you’ll see on mobile. Experience the iconic characters of DC as seen through the lens of the Injustice Universe.

BATTLE EVERYONE
Enter the fray in numerous ways. Engage in 3-on-3 fights as a single player, or battle the world in asynchronous PvP mode. Fight, Level Up and Win.

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