Create Free Custom Logo Designs - DesignEvo

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Battlefield 2 Windows Game Play | Complete Collection

In Battlefield 2, players chose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players took control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC.

GRAND THEFT AUTO V | Released 2015

When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other.

Just Cause 3 Game Play | How to Play & Review [Video Include]

Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. Announced on November 11, 2014, it is the third game in the Just Cause series and the sequel to 2010's Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

Counter Assault Forces Android Game Play

Counter Assault Forces lets you experience the real shooting adrenaline with its stunning graphics, easy controls, realistic weapons and awesome locations!Play this great FPS game: strike your enemies, protect the hostages and unlock new guns! Become the best soldier in the world, Get Counter Assault Forces Now!

Apr 29, 2017

Dawn of War III Windows Game Play | ReleseOn:2017

Dawn of War III
Windows
ReleseOn:2017




Download On Steam:Click Here

Step into a brutal battle between three warring factions

In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.

With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival.
UNLEASH THE GIANTS

Take control of towering war machines and tip the balance of battle in your favor with the biggest characters in Dawn of War history. Turn the tide with the mighty Imperial Knight (Space Marine), the clattering Gorkanaut (Ork), or the haunting Wraithknight (Eldar).
COLOSSAL BATTLES

Dawn of War is famous for its epic action and those immense clashes are back - but now they're off-the-scale. Wage war with massive armies across violent volcanic terrain or mighty orbital Star Forts.
CALL UP YOUR ELITES

Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes.
DESTRUCTIVE ABILITIES

Cause devastation on the battlefield with powerful super-abilities. Rain down total destruction on your enemies with the Space Marine's Orbital Bombardment, the Eldar's blistering Eldritch Storm or the Ork’s Rokks to counter your unsuspecting rivals.
THREE-FACTION CAMPAIGN

Learn what makes each force formidable through alternating missions. You'll soon come to understand the combat advantages of Space Marines, Orks, and Eldar and the rules of a universe with no heroes or villains… only war.
A NEW DAWN ONLINE

Your army will wreak havoc online. Join the multiplayer community and forge new alliances - or turn the tables on your new 'friends' as they become foes in explosive, chaotic and competitive maps.
ONE ARMY TO RULE

Customize your own universal army from the very first moment you are matched in a melee. Progress through battle after battle with loyal troops by your side across both challenging campaign missions and dominating multiplayer maps.
READ MORE
SYSTEM REQUIREMENTS
MINIMUM:
OS: 64-bit Windows 7 with latest updates
Processor: 3GHz i3 quad logical core or equivalent
Memory: 4 GB of RAM, 1 GB of VRAM MB RAM
Graphics: NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11-card
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Additional Notes: Quad physical core i5 or equivalent recommended for 3vs3 multiplayer. Game requires Internet connection for play and progression.
RECOMMENDED:
OS: 64-bit Windows 10 with latest updates
Processor: 3GHz i5 quad core or equivalent
Memory: 8 GB of RAM, 2 GB of VRAM MB RAM
Graphics: NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Additional Notes: Game requires Internet connection for play and progression.

Outlast 2 Windows game Play | We you Make

Outlast 2
Windows
ReleaseOn:25 April 2017




Download On Steam:Click Here

ABOUT THIS GAME

Outlast 2 is the sequel to the acclaimed survival horror game Outlast. Set in the same universe as the first game, but with different characters and a different setting, Outlast 2 is a twisted new journey into the depths of the human mind and its dark secrets. 

No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.

SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows Vista / 7 / 8 / 10, 64-bits
Processor: Intel Core i3-530
Memory: 4 GB RAM
Graphics: 1GB VRAM, NVIDIA Geforce GTX 260 / ATI Radeon HD 4870
DirectX: Version 10
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 720p @ 30 fps
RECOMMENDED:
OS: Windows Vista / 7 / 8 / 10, 64-bits
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: 1.5GB VRAM, NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
DirectX: Version 11
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: Targetting 1080p @ 60 fps

Sniper Elite 4 Windows Game Play | Release On:14 February 2017

Sniper Elite 4
Windows
Release On:14 February 2017



Download On Steam:Click Here

Played from a third-person perspective, it is a tactical shooter with stealth elements. When players kill an enemy using a sniper rifle from a long distance, the X-Ray kill cam system will activate, in which the game's camera follows the bullet from the sniper rifle to the target, and shows body parts, bones or internal body organs being broken or ruptured by the bullet.[1] The system has also been expanded to include shrapnel kills, melee kills and stealth kills.[2]

The game's artificial intelligence is improved, with enemies being able to react to players' action more responsively. When an enemy is killed, other enemies will begin actively looking for them.[3] The player is equipped with a pair of binoculars, which shows players where the enemies are and what weapons they are carrying. The game features the "officers" rank. Killing the officer as early as possible will lead his army to retreat, while killing him by the end of a mission will significantly increase the level's difficulty.[3] Players can place traps and use corpses as booby traps.[4] The game also features night missions, in which players can remove light sources to hide their presence.[1][3]

Maps in the game are significantly larger than Sniper Elite III, granting players more freedom and open-ended gameplay.[2] The maps also feature more verticality. The game's new movement system allows Fairburne to climb and grab ledges.[5] Cooperative missions and competitive multiplayer modes are reintroduced.[6]

Plot[edit]
Sniper Elite 4 is set in Italy in 1943, in the immediate aftermath of the events in Sniper Elite III. Upon learning about rumors of a new Nazi weapon, the Royal Navy sends a freighter, the Orchidea to the island of San Celini to investigate. The ship is quickly sunk by the new weapon - a radio guided anti-ship missile under the development of scientist Andreas Kessler and Heinz Böhm, a high ranking Nazi general that the Allies have little information about. OSS sniper Karl Fairburne is sent to the island after the sinking and tasked with assassinating General Tobias Schmidt along with several other officers who oversaw the attack, filming it to use as propaganda. After eliminating Schmidt, Fairburne is sent to the village of Bitanti to find Sofia "Angel" Di Rocco, leader of the local Partisan resistance group. Distrustful of the OSS who allowed her father to be kidnapped by the Nazis, Angel enlists Fairburne to destroy a railway gun at Regelino Viaduct in order to prove himself and convince the group to join forces. After blowing up the viaduct and destroying the gun, Fairburne is sent to investigate a dockyard that the Nazis are using to ship the weapon part out of and call in a bombing raid to destroy the facility.

Upon learning the Sicilian Mafia were helping disrupt operations at the dockyard to slow down the shipment of the weapon parts, Fairburne meets with kingpin Salavatore Dinelli who agrees to provide additional assistance after eliminating Piero Capo, leader of the local Black Brigade. Distrustful of the Mafia's intentions, the Partisans are reluctant to maintain the alliance. However when an OSS informant, Major Hans Dorfmann, reveals that Kessler is at the Maggazeno Facility where the missiles are assembled, Fairburne infiltrates the base to kidnap Kessler and steal his research notes. On interrogation, Kessler tells Angel her father is still alive, prompting the Partisans to depart to assault the town of Giovi Fiorini and find Böhm's confidant Major Klaus Rothbauer. Kessler then tells Fairburne that he is dying and is of no use to the Nazis or the Allies as a result, and that the information given to Angel was a lie in order to lure the Partisans into a trap. Fairburne departs to Giovi Fiorini and eliminates Rothbauer, but the ensuing battle results in the Partisans being massacred.

Gathered intelligence allows the OSS to discover Böhm is aware of Operation Avalanche and has the constructed missiles sent to his fortress at Allagra, intending to both inflict enough damage on the fleet to prevent the invasion of Italy from being a success and attempting to kill General Dwight Eisenhower. Fairburne infiltrates the base, disabling each of the missiles. As he attempts to call in a bombing raid on the facility, Dorfmann appears with a captured Angel, revealing himself to be Böhm. Böhm executes Angel and quickly departs to his plane, intending to take off and personally carry out the attack on Eisenhower's ship. Fairburne gives chase and succeeds in shooting out the plane's engines before it can take off, destroying the plane and killing Böhm just as the Allied bombers arrive to destroy the base.

Fire Emblem Heroes ios/Android | Updated: Apr 11, 2017

Fire Emblem Heroes
ios,Android
Updated: Apr 11, 2017


Download From itunes:Click Here
Download From playstore:Click Here

Open the gateways between worlds, Heroes at your side.

Nintendo's hit strategy-RPG Fire Emblem series is now reimagined for smart devices.

Fight battles customized for touch screens and on-the-go gameplay. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!

This application is free to download and offers some optional in-app purchases.

■ An epic quest

A world with two kingdoms: the Emblian Empire, which wishes to rule all worlds, and the Askran Kingdom, which stands in its way.

You are a summoner with the special ability to call upon legendary Heroes from different Fire Emblem worlds. In order to save the Kingdom of Askr from destruction, join the Order of Heroes and face a never-ending challenge.

■ Intense battles

Take part in strategic turn-based battles streamlined for on-the-go play with maps that fit in the palm of your hand! You'll need to think hard about the advantages and disadvantages of each Hero's weapon—and even evaluate the map itself as you battle. Lead your army with easy touch and drag controls, including the ability to attack by simply swiping an ally over an enemy.

■ Original characters meet legendary Heroes

The game features numerous Hero characters from the Fire Emblem series and a few brand-new Heroes created by artist Yusuke Kozaki, known for his work on Fire Emblem Awakening and Fire Emblem Fates. Some Heroes will fight at your side as allies, while others may stand in your way as fierce enemies to be defeated and added to your army.
■ Many modes let you play again and again 

In addition to the main story, there are many other modes where you can strengthen your allies, compete against other players, and more. Also, free and timely updates will continue to add new Hero characters, content, and other surprises to keep you engrossed with hours of additional gameplay.

● Story Maps: The story brings together new Hero characters along with familiar faces from the Fire Emblem series. Lead your army to victory to save the Kingdom of Askr.

● Training Tower: Engage in battle scenarios of varying difficulty that you can play over and over to earn rewards and experience (EXP) for your allies. Each time you take on these maps, the enemies and terrain change to offer a new challenge.

● Arena Duels: Fight against your rivals around the world. Your high score and ranking will determine your rewards—items that can increase your Heroes' abilities.

● Hero Battles: Under Special Maps, discover various battle scenarios that are available for a limited time. Defeat the Heroes who oppose you to convince them to join you as an ally.

Battle together with your favorite Heroes, watch them grow, and enjoy an all-new adventure that opens up a path to the future.

[What is Fire Emblem?]
The long-running hit Fire Emblem series comprises strategy/role-playing games with deep tactical elements and depth that increases with every move you make. As you progress through the story, you will meet and bid farewell to many allies. 

* Internet connectivity required to play. Data charges may apply.
* You must be at least 13+ to use this game with a Nintendo Account.
* We permit our third-party partners to collect data from this app for analytical and marketing purposes. For more information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.
* Variations in individual device specifications and other applications being run on a device may affect normal operation of this application.

Yooka-Laylee Windows/Mac/Play Station | Release On:11 April 2017

Yooka-Laylee
Windows/Mac/Play Station
Release On:11 April 2017


Downoad On Steam:Click Here

ABOUT THIS GAME

Yooka-Laylee is an all-new open-world platformer from genre veterans Playtonic!

Explore huge, beautiful worlds, meet (and beat) an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose) embark on an epic adventure to thwart corporate creep Capital B and his devious scheme to absorb all the world’s books… and convert them into pure profit!

Using their arsenal of special moves, our heroes will tackle a huge variety of puzzles and platforming challenges in their search for Pagies, the golden bounty used to unlock — and expand — stunning new worlds, each jammed to the gills with oddball characters, hulking bosses, minecart challenges, arcade games, quiz shows, multiplayer games… and much more!
KEY FEATURES:
INTRODUCING OUR NEW BUDDY DUO: Yooka and Laylee boast an awesome arsenal of abilities built for platforming fun and unlocked with added freedom from the serpent salesman Trowzer.



CARVE YOUR OWN PATH: Purchase and unlock moves with freedom, choose to expand your favourite worlds into even larger, more complex playgrounds and equip unique Tonic gameplay modifiers to customise your play style. Every player will have a unique experience.

A COLLECT-EM-UP FOR THE MODERN ERA: Seek out a roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials), such as the dual action Butterfly Energy or tricky Ghost Writers!



A CAST TO LAST: Meet (or beat) a huge cast of memorable characters brought to life by the art and audio teams behind legendary platform games, and destined to endure in future adventures as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.



A DREAM SOUNDTRACK: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine for a melodic masterpiece! Seriously, clean out your ears – they’re in for a treat.

BUDDY UP: Establish your own buddy-duo and adventure through Yooka-Laylee in co-op mode! Taking control of a unique co-op character, a second player can assist Yooka and Laylee by stunning enemies and helping them tackle tricky challenges. No piggyback required.



AND A WHOLE LOT MORE: Discover unique boss fights, mine cart challenges, retro-tastic Arcade games, quiz shows and 8 unique multiplayer games!
READ MORE

SYSTEM REQUIREMENTS
Windows Mac OS X SteamOS + Linux
MINIMUM:
OS: Windows 7 (64bit)
Processor: Intel i5-2500 3.3GHz
Memory: 8 GB RAM
Graphics: NVidia GTS450 / AMD Radeon 6850HD
DirectX: Version 11
Storage: 9 GB available space
Sound Card: Windows Compatible Card
Additional Notes: A Controller is STRONGLY recommended to play this game.

Pray Windows/Play Station 4/XBox One/XBox 360 game Play | Release On: 5 May 2017

Pray
Windows Play Station 4
XBox One XBox 360
Release On: 5 May 2017

Download On Steam:Click Here

Prey is an upcoming first-person action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.

In Prey, the player controls Morgan Yu while exploring the moon-orbiting space station Talos I, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.

Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.

Gameplay
Prey is an action-adventure game with role-playing elements and strong narrative played from a first-person perspective. The player takes the role of Morgan Yu, a human aboard a space station with numerous hostile aliens. The player will be able to select certain attributes of Yu, including gender, and decisions made by the player that will affect elements of the game's story. To survive, the player controls Yu to collect and use weapons and resources aboard the station to fend off and defeat the aliens. According to creative director Raphael Colantonio, the station will be completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player will also be able to move around the outside of the station in zero gravity and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player-character can gain over time; one such alien has the ability to mimic everyday items such as a chair.

The game will have multiple endings, according to lead designer Ricardo Bare; the endings fall into two major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.

Apr 26, 2017

Resident Evil 7: Biohazard Windows/iOS/Play Station | Release On:January 24, 2017

Resident Evil 7: Biohazard
Windows, iOS, play station
Release On:January 24, 2017


Download From Steam:-Click Here

Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, Xbox One and PlayStation 4 in January 2017, the latter featuring support for the PlayStation VR headset. It is the 24th entry in the Resident Evil franchise, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June.

The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first commercially released game developed in the RE Engine.

Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has shipped over 3 million copies.
The player controls the protagonist, Ethan Winters, from a first-person perspective.[1] Although Ethan is a civilian who offers few combat skills, he is able to arm himself with a variety of different weapons including handguns, shotguns, axes, flamethrowers, explosives and chainsaws against enemies including the Baker family, and a newly introduced type of creature known as the "Molded".[2] Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are entirely avoidable by means of stealth, or simply running away.[3][4]

Unlike the more recent Resident Evil installments, the gameplay emphasizes horror and exploration over action.[5][6] The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes may also be used to manage and store items for later use.[7] Items in the inventory can be used, examined, or combined with other items to increase their usefulness.[8] Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets.[9] Although the game features an autosave system, tape recorders can be used to manually save the game's progress, which depending on the given difficulty level, may require the use of a cassette tape.[10] Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.[11][4]

The PlayStation 4 version of the game is also fully playable in VR using the PlayStation VR headset, with the core gameplay mechanics remaining identical.[12] Compatibility with VR devices for Windows and Xbox One will be released in 2018.[13]

Plot[edit]
In 2017, Ethan Winters[1] is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his wife Mia, who has been missing for three years. Exploring a seemingly abandoned house, Ethan finds Mia imprisoned in the basement. During their escape, Mia is possessed by an unknown force and attacks Ethan, forcing him to kill her. After receiving a call from a woman named Zoe offering assistance, Ethan is attacked by a revived Mia and then subdued by Jack Baker, patriarch of the Baker family. Ethan is held captive by Jack, his wife Marguerite, their son Lucas, and an elderly wheelchair-bound woman. Although Ethan escapes his captors, he is repeatedly confronted by Jack, who demonstrates the ability to regenerate from fatal wounds and dismemberment.

Zoe again contacts Ethan, revealing she is the Bakers' daughter. Zoe informs Ethan that she, her family, and Mia are all infected with the same ailment, but can be cured with a special serum. Ethan makes his way to an old house to retrieve the serum ingredients, where he manages to kill Marguerite. After recovering the ingredients, Ethan experiences visions of an unknown young girl. Lucas captures Zoe and Mia before Ethan's return, and forces him to navigate a booby-trapped barn to find them. Ethan outwits Lucas, causing him to flee, and frees Zoe and Mia. Zoe then develops two serum doses, but Jack, now heavily mutated, attacks Ethan, who uses one dose to permanently kill him. Ethan must then choose to cure either Mia or Zoe. Choosing Zoe leaves Mia heartbroken, despite Ethan's promise to send help. As he and Zoe escape on a boat, Zoe reveals that the Bakers were infected after Mia arrived with a young girl named Eveline when the wreck of a tanker ship washed ashore. To prevent their escape, Eveline psychically kills Zoe, and Ethan is knocked from the boat by a creature. If Ethan chooses Mia, Zoe gives a bitter farewell to him and Mia. As he and Mia escape on a boat, they come across the crashed tanker where they are attacked by the creature and knocked from the boat.

Following either choice, Mia ends up on the wrecked ship and searches for Ethan while experiencing visions of Eveline, who refers to Mia as her mother. Eventually, Mia's memory is restored, revealing that she was a covert operative for an unnamed corporation that developed Eveline as a bioweapon. Mia was to escort Eveline as she was being transported aboard the tanker when Eveline escaped containment and sank the ship. She then infected Mia in an effort to force her to be her mother. After finding Ethan, Mia gives him a vial of Eveline's genetic material. If Ethan cured Zoe, Mia succumbs to Eveline's control and attacks Ethan, forcing him to permanently kill her. If Ethan cured Mia, she resists her control long enough to seal Ethan out of the ship to save him.

After leaving the shipwreck, Ethan discovers a hidden laboratory inside an abandoned salt mine. There, he learns that Eveline is an E-Series bioweapon capable of infecting people with a psychotropic mold that gives her control over her victims' minds, resulting in their insanity, superhuman regenerative abilities, and various mutations. Eveline grew up obsessed with having a family, influencing her to infect Mia and the Bakers, and lure Ethan to the Bakers' home. Lucas is also revealed to have been immunized against Eveline's control by the organization in exchange for providing observations on her. Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to kill her, and proceeds through a series of tunnels that lead back to the Baker house. Eveline assaults Ethan with hallucinations, but he overcomes them and injects Eveline with the toxin, which doesn't kill her, but reveals she is the elderly woman in a wheelchair, who has been rapidly aging since her escape. Eveline then mutates into a large monster but, aided by the arrival of a military squad, Ethan is able to kill her. With Eveline dead, the squad and their leader, who identifies himself as "Redfield", extracts Ethan by helicopter. If Ethan did not cure Mia, he throws his phone containing her last message to him from the helicopter, saying "goodbye". If Mia was cured, she is found alive aboard Redfield's helicopter. As the helicopter flies away, it is revealed to be branded with a variation of the Umbrella Corporation logo.

Development[edit]
Following the release of Resident Evil 6, producer Masachika Kawata noted Capcom had a lot of internal discussion regarding the direction of the next installment.[14] A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6.[15] However, Capcom staffers recognized that the scale of the last game, which had bioterrorism attacks happening across the world, had grown out of hand and, as a result, what made the series special had been lost, and decided to return to the survival horror genre.[16][15] To regain that, Kawata's boss, Jun Takeuchi, who is the executive producer of the game,[17] requested that the series be "stripped down to its core": horror.[14] Taking inspiration from The Evil Dead film,[15] the developers figured scaling back the game to one location and using a first-person perspective to immerse the players in the environments would be the best way to achieve that.[16]


Resident Evil 7 debuted the use of the RE Engine in a full-length video game.
Development began around February 2014.[18] The game is built on a new engine, named RE Engine, which includes VR development tools.[19] Kawata explained that the decision to make the game first-person was made well before VR was even considered.[16] A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror-themed VR demo called KITCHEN,[20] which ran on the same engine.[19] While Resident Evil 7 had been in development long before KITCHEN, with the latter the developers saw the opportunity to evaluate how the RE Engine and its VR capabilities would be received by the public.[12] As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed so that it resembled a "7", but Kawata said that it went largely unnoticed.[18] Four months later, in the company's annual Integrated Report, it was stated that the Resident Evil development division of Capcom (Development Division 1), would be focusing on creating experiences for the VR market. These included both a new VR engine and games for the eighth generation of consoles.[21]

The game was directed by Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team exclusively from Capcom Japan numbering at about 120 staff.[14][22] However, for the first time in the series, the narrative designer was a westerner, Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line.[23] Discussing first-person games similar to Resident Evil 7, Nakanishi explained that they played "all the first person horrors out there like ... Outlast" but decided in contrast to offer weapons to the player so that they could fight against the enemies.[22] At the time of the game's reveal, development was around 65% complete.[18] Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand.[24]

The game's original score was composed primarily by Capcom's Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Brian D'Oliveira and Cris Velasco.[25] The game's theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne.[26] Levine's step-daughter Mariana Barreto was the original choice, but ended up doing the background vocals. The song went through about 20 versions until completion.[27] An official soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.[25]

Release and marketing[edit]
Resident Evil 7: Biohazard was released for Microsoft Windows, PlayStation 4 and Xbox One in North America and Europe on January 24, 2017, and in Japan on January 26.[28] For the first 12 months of its release, the virtual reality format is exclusive to PlayStation VR.[13] In October 2016, Capcom launched a 10 part video series called The World of Resident Evil 7, teasing pieces of the game's contents.[28][29] A cross-save feature between Microsoft Windows and the Xbox One was confirmed in November 2016.[30] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program, making it the first game published by a third-party to be a part of the program.[31]

The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[32] In London, a similar event was hosted in concurrence with the release.[33]

Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Go Tell Aunt Rhody", a mannequin finger-shaped 4 GB USB flash drive contained within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family, and a note.[34][35] The UK version added the Survival Pack: Action Set DLC, a 20th anniversary artbook and a seven-inch replica of the mansion, but did not feature the music box.[36] U.S. pre-orders on the PlayStation 4 and Xbox One came with a code for a free digital download of Resident Evil: Retribution.[37] A 4D candle with the scent of the Baker House Mansion was made to enhance the virtual reality experience.[38]

Playable demonstrations[edit]
On June 13, 2016, shortly after the game's reveal, a playable teaser named Resident Evil 7 Teaser: Beginning Hour was released on the PlayStation Store.[19] The demo takes place in a dilapidated house, which the unnamed male player character needs to escape. Depending on the actions taken by the player, the teaser may have four different outcomes.[39] Capcom later revealed that the teaser was a standalone experience and not a segment of the game, which has more variety in its environments, and additional mechanics, such as combat.[40][41] It takes place after KITCHEN.[16] By July 2016, the demo had been downloaded over 2 million times.[42][43] An update called the "Twilight Version" was released on September 15, 2016, and gave access to new rooms and items to find.[44] Along with the new version, Capcom also released a trailer for the game. Another update called the "Midnight Version" was released on December 3, which unlocked additional areas of the house, along with several new items to find and a puzzle concerning a riddle in the Twilight Version.[45] The demo was released for Xbox One on December 9 and on December 19 for PC.[46]

A playable demo called Lantern was made available for attendees at Gamescom 2016, as part of revealing the first Resident Evil 7 story trailer. It makes use of found footage and first-person narrative as it tells the story of a young woman by the name of Mia hiding from an agitated old lady holding a lantern. The old lady is Marguerite Baker, who was first mentioned in Beginning Hour.[47][48]

Downloadable content[edit]
The first downloadable content (DLC) package for the game, titled Banned Footage Vol. 1, was released for the PlayStation 4 on January 31, 2017. Banned Footage Vol. 1 includes two scenarios, called "Nightmare" and "Bedroom", and a new game mode, titled "Ethan Must Die".[49][50] On February 14, Banned Footage Vol. 2 was released for the PlayStation 4, which includes two additional scenarios, called "21" and "Daughters", and a new game mode, titled "Jack's 55th Birthday". Banned Footage Vol. 1 and Banned Footage Vol. 2 were released for the Xbox One and PC on February 21.[51] Not a Hero – a story chapter where players control Chris Redfield – will arrive as a free download in Spring 2017.[52][53][54][55]

Reception[edit]
Pre-release[edit]
Due to its first-person presentation, the game has drawn comparisons to Konami's cancelled Silent Hills title and its P.T. demo. Capcom responded to this by pointing out that Resident Evil 7 was in development before the reveal of P.T.,[56] and dispelled any rumors about staff of P.T. having been hired to work on the game.[57] Shacknews noted that Beginning Hour had several similarities with Sweet Home (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sweet Home include the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there.[58] Eurogamer found the element of survival horror in Lantern to be reminiscent of Alien: Isolation.[47] Resident Evil 7 was well received for the dissimilarity to its polarizing predecessor, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[59][60]

Post-release[edit]
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 85/100[61]
(PS4) 86/100[62]
(XONE) 86/100[63]
Review scores
Publication Score
Destructoid 10/10[64]
EGM 9.5/10[65]
Game Informer 8.5/10[66]
GameSpot 8/10[67]
GamesRadar 4.5/5 stars[68]
Giant Bomb 4/5 stars[69]
IGN 7.7/10[70]
PC Gamer (US) 90/100[11]
Polygon 9/10[71]
The game received generally favorable reviews, according to video game review aggregator Metacritic.[61][62][63]

Destructoid's Zack Furniss felt that the primary accomplishment of Resident Evil 7 concerned its pacing, which was praised as "masterful". Furniss' apprehensive expectations of how the story would unfold were subverted to his liking, deeming the result a blend similar to the horror and comedy found in The Evil Dead films. He found a sense of finality in the combat and lauded it for having produced lasting tension. What held more sway, however, was the priority of survival horror, with the management of limited resources meeting a positive response. Furniss considered the boss fights to be "harrowing" and welcomed the consistent surreality of the game. His playthrough with the PlayStation VR inspired unease, unpredictable jump scares and ultimately an "intuitive" experience.[64] Ray Carsillo of Electronic Gaming Monthly favored the atmosphere's constant mood of anxiety, which was partly impacted by the interiors of the main setting. The sound design was also thought to complement this sense of dread, increasing the level of player involvement. He noted the slow narrative build as the game's most substantial achievement, and likened its efficacy to that of earlier games in the series. Like Furniss, Carsillo expressed appreciation for the pacing, and opined that it brought considerable intrigue, accommodating lengthy play sessions. Playing with the virtual reality headset was "even more frightening than doing it normally", according to Carsillo, echoing Furniss' view that it made the game more immersive.[65] Writing for Game Informer, Andrew Reiner commended the "tense, unsettling, overly gory" atmosphere for providing a competent introduction to Resident Evil 7. The Baker house and the nature of exploring it posed significant interest to him, for together, they would present new aspects regarding the occupants and be enhanced by the first-person perspective.[66] Scott Butterworth at GameSpot enjoyed the narrative overall, valuing its memorable moments and the thematic consistency of the writing. He was impressed with the reliance of atmosphere as opposed to jump scares to heighten the feeling of danger. Using the Baker family to multifarious ends of gameplay was complimented as a logical extension of the established world; the interactive VHS tapes were approved of for the same reason, said to serve "beautifully as both a narrative device and a way to break up Ethan's exhausting mission". On PlayStation VR, Butterworth mentioned that, in its employment, the element of horror appeared more realistic.[67]

Leon Hurley, writing for GamesRadar, was of the opinion that, while the "gore and guts" were sparingly effective, a number of his most favorite moments had to do with investigating the "beautifully designed" Baker house. As for the VR, it was dubbed as a terrifying experience "where the mildewy atmosphere gets into your soul".[68] Giant Bomb's Dan Ryckert referred to Resident Evil 7 as the reinvigoration of earlier components in the series while at the same time yielding a fresh outlook with a yet-unrivaled story. The main antagonists bore substantial weight to Ryckert's cause for worry, and gave way to thrills when prompted to flee them. He viewed the first-person perspective as "bold", and attributed to the PSVR, an earnest addition to the "scare factor".[69] Chloi Rad of IGN endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the Spencer Mansion". Also, she observed that the game world gave off a robust sense of place with unwavering exploration. To her, the Baker family were the most compelling of the characters because of the consequent emotional strain felt in their presence.[70] Andy Kelly at PC Gamer began his review, writing, "It's a return to the atmospheric, slow-burning horror of the original". He disagreed with Ryckert's assessment that the first-person was a bold reinvention, instead praising it for being "classic Resident Evil through and through". Kelly saw the regular state of vulnerability he was faced within the game as one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". Flashbacks via VHS tapes also received commendation, as it offered him one of his favorite features.[11] Polygon's Philip Kollar applauded Resident Evil 7's return to form, declaring that "no Resident Evil game since the first has done as good a job as RE7 at making me feel scared and helpless".[71]

Conversely, Furniss observed the final boss fight and ending as disappointing. He also cited issues with the PlayStation VR, including the prospect of sacrificing graphics for improved aim and immersion, as the resolution would decrease while in virtual reality.[64] Carsillo disliked the inventory system because its restricted capacity left weaponry and ammunition with the same amount of space as other items critical to story progression.[65] The lack of character development for the protagonist Ethan Winters was disparaged as well, with Reiner stating that the plot suffered flaws of inconsistency from this approach. Also subject to criticism was the required body movements while in seated VR mode, which were described as stomach-churning.[66] Butterworth felt a loss of excitement by the end, blaming the repetition of certain assignments to be carried out. He faulted enemies for exerting less of a threat than was preferred in the given difficulty level. Unlike with other platforms, Butterworth detected inferior visual performance on the Xbox One with degraded colors and textures.[67] Hurley expressed disapproval of the decision one comes across near the end of the game, calling into question its relevance by arguing that it could be quickly resolved in the event of regret.[68] Rad criticized Resident Evil 7 for its dependence on "overplayed tropes about rural America" which would eventually resemble a cartoon, and the puzzles were appraised as the sole shortcoming of the setting.[70] Kollar accused boss battles of interrupting the inherent suspense.[71]

Sales[edit]
Capcom's pre-release sales projection for the game's launch window, through the end of March 2017, was 4 million copies.[72] The game had shipped over 2.5 million units worldwide days after the release, while the demo exceeded 7.15 million downloads.[73] The modest shipment figure had an effect on Capcom's stock price, which fell more than three percent following the Tokyo Stock Exchange.[74] It was the best-selling video game in the UK during its week of release according to Chart-Track, amounting to the third-best debut in Resident Evil history behind 5 (7.1 mill) and 6 (6.6 mill). 200,000 copies had also been sold through Steam during that time.[74][75][76] It ranked first in the Japanese charts for the week ending January 29; the PS4 sales totalled 187,306 copies,[77] 58.9 percent of its initial shipment.[78] In the month of January in the United States, Resident Evil 7 sold the most out of any video game.[79] On February 1, Capcom communicated to its investors that the game had recouped its budget.[80] It remained at the top of the UK sales chart in its second week.[81] By February 10, Resident Evil 7 had shipped over 3 million copies worldwide.[82]

February saw Resident Evil 7 ranked the second best selling video game in the United States, behind For Honor.[83]

Nier: Automata PlayStation 4/Windows Release On 23 February 2017

Nier: Automata
PlayStation 4, Microsoft Windows
Release On:23 February 2017


Download On Steam:Click Here
ABOUT THIS GAME


NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Humanity has been driven from the Earth by mechanical beings from another world. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on... A war that could soon unveil a long-forgotten truth of the world.

Key Features:
Action-Packed Battles – Players will switch between using melee and ranged attacks in battle against hordes of enemies and challenging bosses across a variety of open field maps. The tight controls and incredibly fluid combat are simple to learn for newcomers while offering plenty of depth for more experienced action gamers. Players can perform high-speed battle actions—combining light and heavy attacks—and switch through an arsenal of weaponry while evading enemies with speed and style. 
Beautifully Desolate Open-World – The game seamlessly joins together hauntingly beautiful vistas and locations with no area loading. The environments are rendered in 60fps and contain a wealth of sub-events in addition to the main storyline. 
Masterfully Crafted Story and Characters – NieR: Automata tells the story of androids 2B, 9S and A2 and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.
Elements of an RPG – Players will obtain a variety of weapon types, level up in battle, learn new combat skills, and customise a loadout that caters to their playstyle.
Utilise the Pod Support System to Assist In and Outside of Battle – Pods can attack the enemy in both manual and lock-on modes. They can also assist outside of battle, such as allowing the player to glide through the air. Pods can be enhanced throughout the game, with upgrades including new attack methods and variations.
“Auto Mode” Available for Beginners – Novice players can elect “Auto Mode” for easy attacks and evasions.
READ MORE
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 7 /8.1 /10 64bit
Processor: Intel Core i3 2100 or AMD A8-6500
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Sound Card: DirectX® 11 supported
Additional Notes: Mouse, keyboard and game pad (XInput only). Screen resolution: 1280x720. This product only supports MS-IME keyboard input. There is a possibility that other IME will not function correctly with it.
RECOMMENDED:
OS: Windows 8.1 /10 64bit
Processor: Intel Core i5 4670 or AMD A10-7850K
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Sound Card: DirectX® 11 supported
Additional Notes: Mouse, keyboard and game pad (XInput only). Screen resolution: 1920x1080. Depending on the monitor and PC graphics card environment and setup used, this title can expand its display resolution to 4K. However, please be aware that 4K resolutions are not officially supported. This product only supports MS-IME keyboard input. There is a possibility that other IME will not function correctly with it.


Apr 23, 2017

Mass Effect: Andromeda Windows,Play Station ReleaseOn : March 21, 2017

Mass Effect: Andromeda
Windows,Play Station
ReleaseOn March 21, 2017


Download On EA Sports:-Click Here


Mass Effect: Andromeda is an action role-playing video game developed by BioWare Montreal and published by Electronic Arts for PlayStation 4, Xbox One and Microsoft Windows. The game was released worldwide in March 2017. It is the fourth entry overall in the Mass Effect series and the first since 2012's Mass Effect 3. The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 600-year journey.

Mass Effect: Andromeda has a lighter tone than previous installments in the series, with open world elements and an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others have been modified, such as combat, which is less cover-based and more mobile.

The game received generally mixed reviews from critics. Praise was directed at the game's improved combat and visuals, while it was criticized for its animations, dialogue, story, characters, and technical issues.

Gameplay[edit]
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired.Players can also choose to continue playing with their existing character and complete unfinished missions.

Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.

Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction. Around the wheel are four types of responses that shape each conversation: heart, head, professional, and casual. In general, conversations are based on agreeing or disagreeing with participants. During some conversations, the player is prompted with an "Impulse Action" that offers an additional choice to what is available on the dialogue wheel. For example, an on-screen prompt to "shoot" might appear and be momentarily selectable. By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time. During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.

Navigation and exploration[edit]

For Honor Windows,iOS,Play Station Release Date: 14 Feb, 2017

For Honor
Windows,iOS,Play Station
Release Date: 14 Feb, 2017


Download From Steam:-Click Here


The world of For Honor is harsh, yet filled with beautiful wildlands, grandiose landmarks, and majestic ruins. Its hardy inhabitants eke a living as they can in spite of living in a state of near perpetual war. A cataclysm struck a millenium ago, nearly destroying all civilizations. Homelands were sundered, empires burned, and whole nations exiled themselves. From the ashes of this catastrophe, the Knights, Vikings, and Samurai rose again. They struggled to rebuild their nations, trying to recapture the glory of their ancestors.

Carve a path of destruction through vivid, larger-than-life battlefields in For Honor, a ground-breaking action game developed by Ubisoft Montreal in collaboration with other Ubisoft studios. 

Pierce the fog of war and join bold Knights, brutal Vikings, and deadly Samurais as they battle across lush, challenging battle maps. Master medieval weaponry and participate in brutal, fast-paced melee combat in an engaging story campaign and novel multiplayer modes.

The Art of Battle, For Honor’s innovative control system, puts you in total control of your Heroes. Each has distinct skills and uses unique melee weapons. Combat is designed to deliver the feeling of true dueling without sacrificing accessibility and simplicity. It has been created through motion capture by real martial artists and professional stuntmen to bring the action to life like never before.

UNIQUE WARRIORS TO MASTER
Choose your warrior amongst a variety of bold Knights, brutal Vikings and deadly Samurai, each with their own weapon set, play style and customization options.

MEMORABLE STORY CAMPAIGN
Storm castles and fortresses in massive battles and confront deadly bosses in intense duels to ensure the survival of your people against a mysterious and deadly foe.

CONQUER FOES ALONE OR WITH FRIENDS
For Honor offers an engaging single-player campaign and thrilling multiplayer.

INNOVATIVE ART OF BATTLE CONTROL SYSTEM
Wield the weight of your weapon and feel the power of every strike through the system that puts you in total control.

MLB Perfect Inning Live 2017 Android/iOS | Baseball Superstars Game

MLB Perfect Inning Live 2017
 Android/iOS Gameplay
Baseball Superstars Game 



Download From Play Store:-Click Here

Welcome to MLB Perfect Inning Live!
Anytime. Anywhere. Anyone.
Just in time for baseball season, GAMEVIL is pleased to announce the release of a new, innovative way to enjoy baseball on your mobile devices!
With MLB Perfect Inning Live at your fingertips, you will be able to enjoy your favorite sports Live - Anytime, Anywhere, Anyone.
Use the most current player stats to adjust, rebuild, and trade in your roster with your baseball buddies!
It's time for a Perfect Inning!

Features:
-Perfect players, perfect innings: trade in the best players from other players to build your ultimate roster!
- Dominate your friends by competing in Live realtime PvP battles!
- Better scenes, better Inning! All 30 MLB stadiums with both day and night settings!
- Career Event: Build up players' careers by completing missions and achievements
- Team & Player Management: Build a team with your favorite MLB players
- Season Mode: Shut out the season and win the World Series
- Complete missions to build up your players' careers
- Casual one touch PvP batting battles

Play for the love of the game!

Styx: Shards of Darkness Windows Game Play | Fight Fight Fight

Styx: Shards of Darkness

]

Download From Play Store :- Click Here

Styx returns in a new stealth adventure! Explore and master huge open environments, sneak past or assassinate new enemies and bosses, and experiment with the new array of lethal abilities and weapons in our goblin assassin's arsenal.

Conan Exiles

 Conan Exiles


Download From Steam :- Click Here

You are an exile, outcast and downtrodden, sentenced to walk in a barbaric wasteland where the weak are crushed and only the strong can live. Here you must fight to survive, build, and dominate the world alone on your own server, or with enemies and allies in online multiplayer.

Journey through a vast, seamless world filled with the ruins of ancient civilizations and uncover its dark history and buried secrets as you seek to conquer and dominate the exiled lands yourself. Start with nothing but your bare hands and forge the legacy of your clan, from simple tools and weapons to gigantic fortresses and entire cities. Enslave the bandits of the exiled lands to do your bidding by breaking them on the grueling Wheel of Pain. Sacrifice the beating hearts of your enemies on the blood-soiled altars of your god to seize true power and glory. Summon the colossal avatar of your god and see them lay waste to your enemies and their homes.

Just remember: in this brutal land of vengeful gods, bloodthirsty cannibals, and vicious monsters, survival is more than tracking down food and water. Explore mysterious ruins in search of treasure and knowledge, but beware the risk of your mind being corrupted by the dark forces of the world. Traverse vast sand dunes and seek shelter from scouring sandstorms sweeping across the burning sands. March into war against your enemies and unleash your savage fury in brutal combat. Go in unprepared and it will be your head rolling and limbs flying.

Conan Exiles is not an empty sandbox. It is a world rich in history where you must discover the knowledge and secrets of ancient civilizations as you struggle to build your own.
SURVIVE THE BARBARIC WASTELAND
In the world of Conan the Barbarian, survival is more than being well-fed and hydrated. Here you must weather scouring sandstorms, save your mind from being corrupted and going insane, and fight vicious monsters from the darkest holes of the earth.
BUILD YOUR LEGACY IN A VAST, SEAMLESS WORLD
Journey through a huge, seamless world filled with danger and opportunity, exploring everything from sand dunes to towering ruins. Harvest resources to craft tools and weapons, then build everything from a small settlement to entire cities.
DISCOVER THE DARK HISTORY OF ANCIENT CIVILIZATIONS
Explore shadow-haunted ruins of ancient civilizations and discover great treasures and knowledge. Learn about the people who inhabited this world before and what led to their demise through inscriptions, wandering NPCs, and the environment itself.
CALL UPON THE POWER OF THE GODS
Cut out the hearts of your enemies and sacrifice it upon the altars of your god to earn their blessing. Summon and take direct control of huge, towering avatars and wreak havoc on your enemies as you crush their homes and drive them from their lands.
DEFEND YOUR LAND WITH AN ARMY OF SLAVES
Enslave the criminals of the exiled lands and force them to join your cause and defend your territory. Put them through the grueling Wheel of Pain to break their will, then turn them into archers, crafters, entertainers, and more. Find rare thralls for the greatest rewards!
DOMINATE YOUR ENEMIES
March forth to war against your enemies, use explosives and see their fortifications crumble to dust, then unleash your savage fury with brutal attacks that will see heads rolling and limbs flying. Find or craft a wide range of weapons and armor.
PLAY TOGETHER OR ALONE
Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!
CONTROL YOUR EXPERIENCE
When playing alone locally or on a server you are the administrator of you have access to a range of in-game tools. These allow you to change progression speed, spawn monsters, turn yourself invisible, deactivate avatars, and much more. Be the dungeon master of your own server!

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